REferences
No limits. No boundaries. It's Higher Education.
The Best teachers tell you where to look, not what to see. - Alexandra K. Trenfor (Constructivism)
A failure is not always a mistake. It may be the best one can do under the circumstances. -B.F. Skinner AI- Remote learning https://aidaily.co.uk/articles/how-ai-will-impact-remote-learning |
Clark, D. (2011). ADDIE Model. Retrieved September, 29, 2012, from http://nwlink.com/~donclark/history_isd/addie.html#dynamic.
Gamrat, C. (Thursday, February 6, 2020). Inclusive teaching and course design.Transforming HigherEd.Https://er.educause. edu /blogs/2020/2/inclusive-teaching-and-course-design. Lang, J.M, (DECEMBER 08, 2014). Educating Minds Online. The Chronicle of Higher Education. https://www.chronicle.com/article/Educating-Minds-Online/150743 Miller, M. (2014). Minds Online. Cambridge, MA: Harvard University Press. Reiser, R. A., & Dempsey, J.V. (2018). Trends and Issues in Instructional Design and Technology (4th ed.) New York, NY: Pearson. Unger, K., & Novak, J. (2011). Excerpt: Mobile game development – going into production. Retrieved March 20, 2012.from http://www.gamecareerguide.com/features/1011/excerpt_mobile_game_development__.php?print=1 |
https://www.pinterest.com/sasuoha/instructional-design/
-Click on various resources https://www.sproutlabs.com.au/blog/a-learning-ecosystem-model/ May, A. (March 07, 2018), Instructional Design Models: Comparing Addie, Bloom, Cagne, & Merrill. https://www.dashe.com/blog/instructional-design-models-comparing-addie-bloom-gagne-merrill Unger, K., & Novak, J. (2011). Excerpt: Mobile game development – going into production. Retrieved March 20, 2012.from http://www.gamecareerguide.com/features/1011/excerpt_mobile_game_development__.php?print=1 |
The mind is not a vessel to be filled... but a fire to be kindled- Anonymous